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 What do you need to know about - Satellarknight

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Pepchoninga

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PostSubject: What do you need to know about - Satellarknight    Sat Oct 11, 2014 6:25 pm

Hello all! Before you stands the all mighty GOD OF GODS!!! Today im gonna make an article about Satellarknight's.

                                               
Spoiler:
 

First im gonna talk on how Satellarknight work and then im gonna list all the cards and there eff. Tellarknights are all about fast summon of "tellarknights" monsters, fast recovery and rapid tactics. The main cards in the archetype are "Satellarknight Altair" and "Satellarknight Vega" as they are the bottom of many of your combos. Usualy whit "satellarknights" you are often gonna go for the "satellarknight" Xyz's  "Delteros" and "Triveil" as they are the big bosses and have each 3 effects that are incredibly good. And the good thing is that they are prety easy to summon, as you will often find your self whith more that 2 monsters. Now this deck can OTK sometimes all tho its not that easy cuz yes, many people now have 3 mirror, 3 d prison and many more backrow that can make the damage that you deliver much lower. For me this can be called a level 4 spam archetype. It is almolst inposible to make a very bad satellarknights deck whit no combos as the cards work verry good whit many non-archetype monsters.

Tactics and Combos:

Now some of the main combos as i said are started from Satellarknight Vega and/or Altair. If you have a good starting hand you can easily make Satellarknight Delteros first turn. For exaple: You have a Foolish Burial you activate it and bump Deneb in grave. Then you summon Vega and with her eff you SS summon Altair and then get Deneb activate eff get another Altair and boom you have been set of to a solid 3 monsters start and also you have insured a play next turn. This combo can be maid in some other ways like get first turn Unikalhai and dumb Deneb (Or Vega if you need to) then next turn you summon Altair and you have a solid field again. Those are i gues the ways to get that Delteros play with only Seraphatellarknight monsters pretty quicly. Now if you want to have some other ways to do that combo you can use cards like Kagetokage or Goblinsberg or maybe even Summoner Monk. When i see people use those cards in there buld i like to call it a Satellaknights Rapid Summon Buld (I main that one xD)

Also there is the Burn type of the deck (and no you dont realy use burn cards in the build) its just that you try and abuse the eff of Sham as much as you can. You use cards like Call of the Haunted, Pimpoint Guard and offcours the jeneric 9 Satellarknight enjine. A good card in that build can be Shining Angel as well as Kagetokage and Summoner Monk. Also to make the deck even trollier i have 3 Magic Cylinder.

The deck can work great with someother archetypes like Star Seraphs. If you add there adding, drawing and summoning powers to the alredy great effcts of the satellarknight its almost inposible to lose field advantege. Now there is the Satellarknight Artifact build as well as the Satelarknight Traptrix build witch can work pretty well to. I realy like the Artifact build cuz whit cards like Artifact Sanctum and some other you can pop even more cards and you can make the field empty for a good lot of damage.

Finaly i want to talk about the Chaos Build of the deck. I have to say that the only Chaos version of Satellarknight ive used in Satellarknights Shaddolls. Now with that deck the monster count in alot higher cuz of the shaddoll monsters. Tho in that deck that isnt a problem. If made good you will always have something to play. Ususaly you will start with one of the 2 archetypes in the deck (either Shaddolls or Satellarknight). First cuz you maybe have a more and better cards of that type,and second cuz it just isnt smart to put a shaddoll falco on the field and then next turn summon a vega or a deneb. So its good to start with one and then when your set and out of combos with the first one you can start dueling with the second one. I can tell you that if you play your cards well you can totaly make a solid OTK.

Now as some of the cards of this archetype have comed out whit the releas of the new set "Duelist Alliance" im gonna first give you a list of all the "tellarknights" cards that are in this TCG set:
1.Satellarknight Alsahm
2.Satellarknight Altair
3.Satellarknight Vega
4.Satellarknight Deneb
5.Satellarknight Unukalhai
Spells:
1.Satellarknight Skybridge
2.Stellarknight Alpha
Traps:
1.Stellarnova Alpha
2.Stellarnova Wave

And now here is the list of all monsters and everything that we need to know about them:

Monsters:
1.Satellarknight Altair
Level 4/Light/Worrior/Effect
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

2.Satellarknight Vega
Level 4/Light/Worrior/Effect
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.

3.Satellarknight Alsahm
Level 4/Light/Worrior/Effect
If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.

4.Satellarknight Deneb
Level 4/Light/Worrior/Effect
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

5.Satellarknight Unukalhai
Level 4/Light/Worrior/Effect
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

6.Satellarknight Procyon
Level 4/Light/Worrior/Effect
You can only use the effect of "Satellarknight Procyon" once per turn.
If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card.

7.Satellarknight Sirius
Level 4/Light/Worrior/Effect
You can only use the effect of "Satellarknight Sirius" once per turn.
If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.

8.Satellarknight Betelgeuse
Level 4/Light/Worrior/Effect
You can only use the effect of "Satellarknight Betelgeuse" once per turn.
If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand.

Spells:
1.Satellarknight Skybridge
Quich Spell
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.

2.Stellarknight Alpha
Equip Spell
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.

3.Hexatellarknight
Field Spell
Each "tellarknight" Xyz Monster on the field gains 200 ATK and DEF for each Xyz Material it has.
When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.

Traps:
1.Stellarnova Alpha
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.

2.Stellarnova Wave
Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.

And the Xyz's
1.Satellarknight Deltreos
Rank 4/Light/Worrior/Effect
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

2.Satellarknight Triveil
Rank 4/Light/Worrior/Effect

3 Level 4 "tellarknight" monsters
During the turn this card was Special Summoned, you cannot Special Summon monsters, except "tellarknight" monsters.
When this card is Xyz Summoned: Return all other cards on the field to the hand.
Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard.
If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon that target.

These are all the cards (TCG and OCG) for the satellarknights right now - i hope that we get atleast one more xyz.

For the effects up there i'v used the original effects.

Now for me Satellarknight can be stoped hard. There eff can be stoped whit cards like Fiendish Chain and others. A thing that can hurt stellarknight are cards  like Torrential Tribute and Dark Hole. If you can stop a big combo tellarknight are not gonna be verry strong for 1-2 turns. Also its not that good to wait till they make there xyz summon on one of the tellarknights xyz's and then activate a Torrential Tribute cuz one of the eff of both xyz's are to summon one tellarknight monster from you hand/deck or your graveyard.

As right now im testing the Satellarknights and the Shaddolls two of the big new archetype that are comming in Duelist Alliance. I came acros some challenges for the Satellarknights. Now they are realy gonna have a great ty whit the Madolches (and im realy happy about that). Another deck that i had a big problem was another new archetype - Yang Zing's. As tellarknights have a great power whit the Yang Zing monsters is almolst inposible to get to there life points. So if you know that your oponent is playing Yang Zing's dont attack set monsters.

Another thing that i wanted to note and maybe some people may no it the way of play whit Satellarknight is verry similar to the one of the Constellars. And there can be made a prety good deck whit these two archetype combiend together.

So that is all for this article hope that you enjoy and tell what archetype shoud i do next time!! ^^

Love: THE GOD OF GODS!!


Last edited by Pepchoninga on Sun Oct 12, 2014 5:16 am; edited 1 time in total
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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 7:05 pm

constellar combine with tellarknight?

http://yugioh.wikia.com/wiki/Constellarknight_Diamond
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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 7:13 pm

wow havent seen that one ^^ tho it looks great i love yes more satellarknights Very Happy

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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 7:37 pm

your deck discussion.....

i hope you can introduce some combo and strategy of this deck.....
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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 7:56 pm

well i coud but the thing is that there are not that much strategys and combos that a player cant make the deck is pretty simple its not like the BA or Yang zing its easy to play but some times hard to master. the thing with the deck is that sometimes some of the litle detail of the cards (like altair and skybridg) makes people forget that tehy cant ss summon monster exept satellarknight and cant attack exept ewith satellarknight. But i gues im gonna rite some strategys soon

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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 8:07 pm

nice article pep very informative tellarknights arnt my fav archetype by a long shot but they are still a good archetype tht is simple enough to use and learn


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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 8:14 pm

WAIT...isnt that my fellow spammer xD

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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 8:36 pm

This would have been a good lesson, if the majority of the post, wasn't just card information. Razz

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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 8:37 pm

Well that is neaded as i said im going to be making some of the combos and strategys right now im bisy defeating the Ghouls

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PostSubject: Re: What do you need to know about - Satellarknight    Sat Oct 11, 2014 8:42 pm

Okay then, that's fair enough, it just seemed like the majority of the lesson was just card information is all. Razz

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PostSubject: Re: What do you need to know about - Satellarknight    Sun Oct 12, 2014 5:18 am

Article updated!! I have added some combos and also some posible builds of the deck if you want to see something more in this article pls write it here

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PostSubject: Re: What do you need to know about - Satellarknight    Sun Oct 12, 2014 9:50 am

did you seriously say dark hole is good against tellerknight
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PostSubject: Re: What do you need to know about - Satellarknight    Mon Oct 13, 2014 5:13 am

now i dont say that that card in specific is good i said that cards that can get rid of the field are good. and as i said in the article to its good to use thos cards before the satellaeknight player get to get you there Delteros cuz then it will be hard to get rid of him...

P.S Who the fuck will use Dark Hole now...

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